MR support in Maya2009 is spotty at best. After some experimentation I've concluded the mia pass material can output direct light, indirect light, reflections (pre-multiplied), specular, AO, and zdepth. These passes will also work with a FG lighting model.
However, there is absolutely no support for global illumination - the renderer becomes bogged down in a seemingly infinite render. I even tested it on the Render Rocket render farm and had to concede defeat and abort it. To work around it, I had to manually set up the pass materials and scenes. A week and a half later, everything is rendering fine and speedy (at least for me).
A total of 34 final render passes:
BG (1 shot complete, 11 remain)
color
ambient occlusion
direct light - blue, sun, red, led
indirect light - blue, sun, red
raw reflection
reflective mask
reflective ambient occlusion
specular
glass
glass mask
color index
depth
CHRIS (1 shot complete, 11 remain)
color
ambient occlusion
direct light - blue, sun, red, led
indirect light - blue, sun, red
matte shadow
raw reflection
bg reflection
reflective mask
reflective ambient occlusion
specular
lens - inner, mid, outer
lens mask
motion vector
color index
depth
JEANNE (0 shots complete, 7 remain)
film plate
matte shadow
bg reflections
chris reflections
LAUNCHPAD (3 shots complete, 0 remain)
beauty
ambient occlusion
depth
3.4.09
26.3.09
12.3.09
4.3.09
Storyreel v1.05 with audio
Set up pipeline from Fusion to FCP and Soundtrack Pro.
Key is much rougher. Color balance needs to be fixed. Scratch music mixed with early compositions. Voiceover roughly synced. No titles.
Key is much rougher. Color balance needs to be fixed. Scratch music mixed with early compositions. Voiceover roughly synced. No titles.
25.2.09
24.2.09
More Materials
21.2.09
Early Material Tests
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